Wemade Robin Seo: “The digital world and reality might be related through Wemix 3.zero.”

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One of the world’s largest cryptocurrency events, TOKEN2049, was held in Singapore on Sep. 28 and 29. TOKEN2049 is a global conference that covers blockchain, cryptocurrency, and premium web3. The individuals in the cryptocurrency industry around the world gathered to share their data in addition to focus on the development and ecosystem. This 12 months, greater than 3,000 folks and 130 corporations participated.


At TOKEN2049, Robin Seo, the pinnacle of enterprise at Wemade, gave a keynote speech about “Wemix3.zero: Impacting lives through games, DeFi, and DAOs.”



In the 70s, arcade games began off the history of gaming. Console games came within the 80s, and online video games started to thrive within the 90s. Through this, esports tradition was shaped and developed. Afterward, cellular games rose. Now, P2E games, which crossed tokens and blockchain with games, have been on the rise.


Countless people play video games, however only part of them enjoy blockchain video games. Why? About this, Robin mentioned it’s as a result of “the language of conventional avid gamers and blockchain avid gamers is different.” Traditional players are extra fascinated in the gameplay and the game’s quality, but blockchain gamers focus extra on the blockchains’ know-how, proprietary assets, and economics.


Due to this difference, Wemade created a platform called “Wemix Play” to assemble the two groups of players in one place whereas providing all of the values of gaming the two teams prioritize. About this, Robin talked about Mir4 Global for instance of a recreation that fulfills each sides’ traits and provides extra worth by the implemented blockchain system.


Robin said that the secret behind Mir4 Global’s success was because they thought “even P2E games have to have the gamability and worth that fulfills conventional gamers’ needs,” and mentioned that this worth introduced more constructive outcomes than expected.



According to the numbers, Mir4 Global hit 1.4 million concurrent customers inside 4 months of launch and exceeded 20 million overall users globally. Based on this participant pool, the game recorded $378M in token trade volume and $38M in NFT commerce volume. The costliest NFT was $428K. 



If the gamers needed to spend money and time to play video games and grow their characters earlier than, now, the time they spend on games turns into an funding that can return a revenue. This signifies that folks have been starting to think that they’re “investing for profit” instead of “spending money on games”. 


“When well-made games and the blockchain economic system are combined, mass adoption occurs.”



To activate this consuming sample and make it easier to access, Wemade launched the Wemix3.0 mainnet to offer three services: Wemix Play, Wemix Fi, and Nile. This is to attach various experiences to one by offering P2E games, Defi, DAO, and NFT services and, in the end, to connect reality and the digital world.


“In Wemix3.zero mainnet, three primary platforms are structured. Each platform has its own economy and ecosystem. Wemade’s goal is to mix all of this to maximize the synergy and create a mega ecosystem.”


Currently, Wemade has launched and is servicing 15 games on its blockchain sport platform, Wemix Play. 31 extra new games are ready in line. Their goal is to launch no less than 100 video games by the tip of this 12 months.


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